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Blender: Widening a Road
!! Manual Way Another solution involves scaling along some normals, using a temporary Solidify modification and then Alt+s. 1. Duplicate the road (Alt+d) 2. Solidify the shape by extruding it downwards. [http://panoptic.com/rking/blender/road/04.solid-result.png] 3. In Face Select mode (Alt+Tab, F), and Alt+RMB to select the sides: [http://panoptic.com/rking/blender/road/05.edge-selected.png] 4. Scale them according to normals with Alt+S: [http://panoptic.com/rking/blender/road/06.alt-s.png] 5. Delete the ring (which should still be selected): [http://panoptic.com/rking/blender/road/07.ring-removed.png] 6. Select the extra chain of faces with Alt+RMB, and delete them, too. [http://panoptic.com/rking/blender/road/08.top-removed.png] 7. Make sure both roads have their origins in the middle, by Ctrl+Shift+Alt+C > Origin to Geometry [http://panoptic.com/rking/blender/road/09.origin-to-geometry.png] 8. Hit 'n' to bring up the Properties panel, and Copy the Z value from the skinny road (Hover over the value and hit Ctrl+C): [http://panoptic.com/rking/blender/road/10.find-z.png] 9. Paste it onto the Z value of the fat road: [http://panoptic.com/rking/blender/road/11.paste-z.png] 10. And enjoy! [http://panoptic.com/rking/blender/road/12.you-win.png] 7.
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Last changed: 2012/01/27 19:37