What we are trying to do is take a "road" made of quads like the following, and widen it to where the green grease marks are: [http://panoptic.com/rking/blender/road/00.desired.png] The problem is that if you simply scale it, you get a mess: [http://panoptic.com/rking/blender/road/01.scalingproblem.png] So, there are two ways to fix it. !! Script Way One solution is to use the "Inset Outline" script from here: [http://panoptic.com/rking/blender/inset_outline.py] with a negative value to make it Outset instead of Inset. !! Manual Way Another solution involves scaling along some normals, using a temporary Solidify modification and then Alt+s. 1. Duplicate the road (Alt+d)2. Add a Solidify modifier:2. Solidify the shape by extruding it downwards.[http://panoptic.com/rking/blender/road/02.solidify-modifier.png]3. Make it thick enough that you can see the sides, say .5, then hit Apply:3. In Face Select mode (Alt+Tab, F), and Alt+RMB to select the sides:[http://panoptic.com/rking/blender/road/03.thickness.png]...it should look like this:[http://panoptic.com/rking/blender/road/06.alt-s.png]3. Go into Edit Mode on the new road, in Face Select mode (Alt+Tab, F), and Alt+RMB to select the sides:[http://panoptic.com/rking/blender/road/07.ring-removed.png] 6. Select the extra chain of faces with Alt+RMB, and delete them, too. [http://panoptic.com/rking/blender/road/08.top-removed.png] 7. Make sure both roads have their origins in the middle, by Ctrl+Shift+Alt+C > Origin to Geometry [http://panoptic.com/rking/blender/road/09.origin-to-geometry.png] 8. Hit 'n' to bring up the Properties panel, and Copy the Z value from the skinny road (Hover over the value and hit Ctrl+C): [http://panoptic.com/rking/blender/road/10.find-z.png] 9. Paste it onto the Z value of the fat road: [http://panoptic.com/rking/blender/road/11.paste-z.png] 10. And enjoy! [http://panoptic.com/rking/blender/road/12.you-win.png] 7.