It irritates me to almost no end that we don't train for Guard Duty, discuss it, emphasize it, etc. Pretty much the best that happens is we toss a guy out there and say "Shoot if they start shooting." This page is hardly anywhere near complete, but it's a small start. What follows is a very terse list of thoughts I've had on getting better at Guard Duty.! Alertness* Long duration (.25--18 hrs) * Mild * Sectored or 360° * In spite of physical exhaustion * In spite of "RTB Syndrome" - The merriment of completing the mission ** Enemy TTP is to attack on the way back *** = Recreate somehow (e.g., after PT?) * Response multi/varied ** Fire back ** No-fire scenarios ** Wave "Hi" ** "Zaa!" * Sleep-deprivation ** Can it be practiced? *** = Maybe, but it certainly can be tested. People think they are better at staying awake than they think they are. ** Sit very comfortably, very bored, and stay awake by multiples of hours * ~Make it fun ** Look at different stuff ** Talk about it w/guard-buddy ** Look at it w/different optics *** = "You just make yourself" - SGT Nowaczyk *** = "Some have natural limits of discipline." - SGT Nowaczyk *** = Mind games during PT (we can all get up once PVT Lumplump finds this needle in this haystack) *** = Distraction and Reaction ** Plays Sudoku, then has to respond to something physical ** Possibly plays Sudoku as a pair, with one guy writing and one guy verbally "steering" {See: Commo games}* Use Beamhit: Have placed around room, weapon "armed". Soldier is distracted with some task, then has to suddenly react to clock direction & shoot.! Awareness * Many things going on at once ** Radio noise (=sometimes important) ** Physicality (=e.g., playing a sport) ** Looking for odd things * 5 and 25 practice: ** "The second thing you're looking for is cover & concealment." - SGT Nowa ** Note: "Marksmanship" in the military sense has to include how good one is at OCOKA. Being able to hit something is only as good as the shooter can manage his microterrain. ** = Mess up something on someone's uniform, see how long it takes for everyone else to notice (1 minute = 1 squat?) ! Scanning * Shoot, move, communicate, _sense_ * Prioritize ** Immediate sweep ** Detailed: *** Ridge lines *** Around obstacles *** Avenues of approach *** Everything else ** Verbal range card w/battle buddy * Hold ground element vs Aggress element ** = Go somewhere and observe *** PX *** Food court *** Woods *** Company area *** Watch TV *** Count things *** First to spot X wearing Y doing Z *** "things out of the ordinary" *** A plant (such as Lumplump in disguise walking around) *** Let nothing be invisible. *** "Stalk" some pattern of life, such as where towed cars are going, or something... this is hard to explain. * Night Scanning ** Off-center ** Scan patterns (FM 7-8, p2-61+) ** BTW, don't forget luminous tape with writing on it * PAS-13 ** Infrared (IR) ** C: TM 11-5855-316-10 ** Range, clean air: ~1k, rainy: ~.5k ** Differences between B ("Big"), C ("Compact"), v[123] *** AN/PAS-13B = ... *** AN/PAS-13C(V)1 = LWTS (Light Weapon Thermal Sight) (M4/M136) *** AN/PAS-13C(V)2 = MWTS (Medium ...) (+M249/M240) *** AN/PAS-13C(V)3 = HWTS (Heavy ...) (+M2/Mk19/M107/M24) ** B: Battery installation: *** Not an ASIP battery, but close **** BA-5347/U (Lithium Manganese-Dioxide (LiMnO2)) *** Reversible *** for sure Tongue-test *** "Off" = Remove Battery; but will go on Standby if left alone. *** On: Push Eye-cup (then wait for cool-down ~1-2min (Focal Plane Array stabilization)) ** C: Battery installation: *** Cap = Lefty Loosie, Rightie Tightie *** Battery case key = Only goes in one way *** As-mounted, tits out on left *** Press, hold for >3 seconds (On or Off) *** Standby override (Eyecup) is more forgiving (Standby @ 120 sec.) *** Life: **** New batteries: 4.4 hrs **** 5 bars: 2.0 **** 4 bars: 1.2 **** 3 bars: 0.8 **** 2 bars: 0.5 **** 1 bar: 0.3 ** When using, keep rail grabber down (easy to feel, saves reorienting) ** Emergency = Override Standby (continuously on regardless of eyecup) *** B: Top, front controls: **** Left = Contrast **** Middle = Emergency **** Right = Brightness *** Front-most Ring = Wide/Narrow Field of View *** Second Ring = Focus **** Must refocus after NFOV/WFOV change *** C: **** Left, back = On/off, tap to White Hot/Black Hot **** Right, back = WFOV(x 1.36)/WFOV(x 2.71) **** Middle, top = Mode & Function Switch ***** Hold <2 Sec: Mode Switch (Operate->Emergency->Zero) ***** Hold >2 Sec: Function Switch ****** When in Operate Mode: (Contrast<->Display) ****** When in Zero Mode: (Reticle->Contrast->Display) *** 5-Way Switch (D-Pad): **** Normally ("Contrast" state (see graph below)): ***** - Up/Down = Brightness ***** - Left/Right = Contrast ***** - Push in = Auto reset & ROI selection: ****** - ROI determines zone for auto-level/gain ****** - Auto 1 = Center 1/9th box ****** - Auto 2 = Horizontal 1/3rd box ****** - Auto 3 = Whole screen **** Display State ***** - Up/Down = Display Brightness (save power) ***** - Left/Right = Reticle black/white **** Reticle State (only available in "Zero" mode) ***** - Up/Down/Left/Right = Reticle Adjust ***** - Push in = Reticle select *** Button above D-pad = FOV ("e-zoom") *** Front Ring = Focus ** Brightness/Contrast *** Constantly readjust *** Test on known human (or animal)) *** But, keep in mind differences in distance, weather, etc. ** Zoom button on right *** Different from NFOV, not as good (but good for mil counting). *** Press and Hold for Reticle Change *** Know Mils of different reticles, + Mil-relation formula ** Below Zoom = Reticle Adjust ** Left Side = Black/White Hot (Not very important, white hot preferred) ** Display *** B: **** "NOT COOL WHT HOT" **** WFOV/NFOV/Zoom **** NFOV preview box **** Reticle name (top-right) **** Reticle adjustments ***** - Left/Right; Up/Down (should probably be 0s) C: f p m s n _ _ l | | g l _._ g l | | | g l - - g l b g f = FOV & Reticle weapon; p = Polarity; m = Mode (Zero/Emer); s = State (Reticle/Display/Contrast); n = Function; l = manual Level; g = manual Gain; b = Battery Corner box = NFOV Area Indicator ** Usage *** At least once every ten minutes. We have plenty of batteries. **** Pitch unwrapped batteries (SFC Neal: Better safe than sorry) *** Any time you see something suspicious with IR NODs. The contrast can be key (Martinez's 5) *** Keep NODs down at the same time. ** Recon III is colored ** Don't forget the NOD 3x Magnifier *** C: Takes AA's * Range Estimation / Mil-Relation Formula ** = Make printouts: *** Formulas *** Optics specs *** 1000/x chart **** = Rotating Robot Presenter 5000 ** Start by doing 1000/x drills *** 10 >= x >= 1 *** 0 < x < 1 = "as hard as it gets" *** If you can't beat 'em, memorize 'em. ** Quiz for how people estimate range *** Shoot from the hip *** Jarhead ("take what you know, and multiply") *** Rangefinders *** Known-distance comparisons **** FBCB2, "T2 is 200m from me, so twice that is 400m" *** Shoot & Guess & Check ** Mention problem: how do you get better if you have no objective way of confirming your range? (Bad feedback loop) *** Intuition needs coaching **** + sometimes you have enough time to refine ** Motivation: *** Shooting: Graduated optic *** Moving: Time to a given point (Battle Drill 1/1A) ... *** Communication: Talking eyes onto a target *** Polar plot: Dis/Dir *** CFF corrections: OT Factor ** Range (Kilometers) = (width * 1000)/mils *** Use 1m for "width" and you'll make it easier. **** 1m is an E-type silhouette **** 1m is from your shoulder to your fingertip **** 1m is 39.37" *** Or, use 1.5m for standard half-stick: **** 5' = 1.5m **** King = 1.8m **** Mast = ~2m ** Rule of estimation: Keep it honest, and your ups can cancel your downs ** Discuss optic specs: *** Binos *** ACOG *** MGO *** You can find your own by comparing *** Offer printouts ** Finger method ** Drill w/whiteboard: *** E-types *** Full silhouette *** Door frame *** Cow ** Advanced (give permission to skip) *** Estimate width: Kilometers Range * mils = Meters Wide *** Estimate mils: Width / K-Range = Mils ** Hands-on portion: *** Put Meter-sticks everywhere, lead out for testing *** Use non-Meter objects for added difficulty *** Use PFC Daniels's (or Fister's) Rangefinder * Land Nav: ** Know maps, be able to "see" the terrain ** Make a cardboard model, to actual scale (need a good ruler w/ 1/32") ** Reverse Land Nav: *** Record the series of points (PAUL ?) with dead reckoning *** Plot those on a blank overlay *** See if it coincides with reality when put on an actual map. ! Mind (BT) * % Kim's Game ** +Cardio * % Map memorization * % People's faces/names ** Watch movies with complicated plots? * % Foreign city/people names memorization * OPORD presentation then later remembrance * Describing things accurately while sleepy * Language learning * Read good war books (detailed, AAR-like, e.g., "We Were Soldiers...") * Don't be like a baby scorpion, expending all poison on first contact and being unable to continue fighting for the whole deployment * Observation: Ask about details from earlier, yesterday, last week, etc. * Give good instructions (possibly about a task that seems obvious to you) * Write collaborative documents (possibly a book?) * Decision-making (``One of the things they teach you in Ranger school is to make a decision, even if it isn't the right one.'' -- SGT Nowaczyk) * Knowing what you know (e.g., SGT Nowaczyk) * Correspondence Courses (Together): ** Fighting Positions ** (Maths) ** First Aid ! Communication * Stressed out * Confused * Still walking eyes onto the target * Different kinds: ** POO ** Verbal Range Cards (!) ** Radio protocol ** Quickly knowing a list of what has to happen to accomplish X ** Also maintaining low-urgency tasks ** Formal (9-line or Call for Fire) *** Re: CFF: "Guard FIST" @ Ft. Drum, by USO * = Games: ** Describe shapes on a card to someone else ** Try with sand-table instead (leader creates sand table with scenario on it, one "observer" (or observer team) creates SALUTE report and detailed description of the scene, leader destroys scene while observers have ~5-10min to describe it to the rest of the team. Now, the team's task is to go recreate the sand-table in as much detail as they can recall with no further clues). * + Add stress / Physical surprises * Working with non-native speakers (minimize miscommunication) ** = How to simulate? * Clock Drills: walk in formation, one guy throws an object, and someone calls out the direction (distance multiplied maybe). Variation: Do it with everyone's eyes closed except one spotter, open eyes only after aiming. * Know everything about our ASIPs, MBITRs, E.F. Johnsons, work-boxes, etc. * Dryad Cipher / Matrix Coded Grid * Chisolm Cards ** Needs elaboration ! Fighting Positions * ``The only way a soldier can get killed is insufficient cover.'' * Create ** Snow ** Woods ** Urban * Silently / Noise Discipline (even if very slow) * With Class IV (Sandbags+) * Without * Destroy w/o trace * Range Cards (DD Form 5517-R) and Terrain Sketches ** With enough data to call for fire (Tgt#s, dist/dir, etc.) ** Merging upwards (Individual -> Squad -> Platoon) ** Anticipate potential enemy positions (good for suppressive fire) * Drill: From sleeping bag w/o boots or ACU top to full kit in position. ! Observation test http://www.psychology.iastate.edu/faculty/gwells/theeyewitnesstest.html