It irritates me to almost no end that we don't train for Guard Duty, discuss it, emphasize it, etc. Pretty much the best that happens is we toss a guy out there and say "Shoot if they start shooting."
This page is hardly anywhere near complete, but it's a small start.
What follows is a very terse list of thoughts I've had on getting better at Guard Duty.
Alertness(Edit)
- Long duration (.25--18 hrs)
- Mild
- Sectored or 360°
- In spite of physical exhaustion
- In spite of "RTB Syndrome" - The merriment of completing the mission
- Enemy TTP is to attack on the way back
- = Recreate somehow (e.g., after PT?)
- Response multi/varied
- Fire back
- No-fire scenarios
- Wave "Hi"
- "Zaa!"
- Sleep-deprivation
- Can it be practiced?
- = Maybe, but it certainly can be tested. People think they are better at staying awake than they think they are.
- Sit very comfortably, very bored, and stay awake by multiples of hours
- ~Make it fun
- Look at different stuff
- Talk about it w/guard-buddy
- Look at it w/different optics
- = "You just make yourself" - SGT Nowaczyk
- = "Some have natural limits of discipline." - SGT Nowaczyk
- = Mind games during PT (we can all get up once PVT Lumplump finds this needle in this haystack)
- = Distraction and Reaction
- Plays Sudoku, then has to respond to something physical
- Possibly plays Sudoku as a pair, with one guy writing and one guy verbally "steering" {See: Commo games}
Awareness(Edit)
- Many things going on at once
- Radio noise (=sometimes important)
- Physicality (=e.g., playing a sport)
- Looking for odd things
- 5 and 25 practice:
- "The second thing you're looking for is cover & concealment." - SGT Nowa
- Note: "Marksmanship" in the military sense has to include how good one is at OCOKA. Being able to hit something is only as good as the shooter can manage his microterrain.
- = Mess up something on someone's uniform, see how long it takes for everyone else to notice (1 minute = 1 squat?)
Scanning(Edit)
- Shoot, move, communicate, _sense_
- Prioritize
- Immediate sweep
- Detailed:
- Ridge lines
- Around obstacles
- Avenues of approach
- Everything else
- Verbal range card w/battle buddy
- Hold ground element vs Aggress element
- = Go somewhere and observe
- PX
- Food court
- Woods
- Company area
- Watch TV
- Count things
- First to spot X wearing Y doing Z
- "things out of the ordinary"
- A plant (such as Lumplump in disguise walking around)
- Let nothing be invisible.
- "Stalk" some pattern of life, such as where towed cars are going, or something... this is hard to explain.
- Night Scanning
- Off-center
- Scan patterns (FM 7-8, p2-61+)
- BTW, don't forget luminous tape with writing on it
- PAS-13
- Infrared (IR)
- C: TM 11-5855-316-10
- Range, clean air: ~1k, rainy: ~.5k
- Differences between B ("Big"), C ("Compact"), v123
- AN/PAS-13B = ...
- AN/PAS-13C(V)1 = LWTS (Light Weapon Thermal Sight) (M4/M136)
- AN/PAS-13C(V)2 = MWTS (Medium ...) (+M249/M240)
- AN/PAS-13C(V)3 = HWTS (Heavy ...) (+M2/Mk19/M107/M24)
- B: Battery installation:
- Not an ASIP battery, but close
- BA-5347/U (Lithium Manganese-Dioxide (LiMnO2))
- Reversible
- for sure Tongue-test
- "Off" = Remove Battery; but will go on Standby if left alone.
- On: Push Eye-cup (then wait for cool-down ~1-2min (Focal Plane Array stabilization))
- C: Battery installation:
- Cap = Lefty Loosie, Rightie Tightie
- Battery case key = Only goes in one way
- As-mounted, tits out on left
- Press, hold for >3 seconds (On or Off)
- Standby override (Eyecup) is more forgiving (Standby @ 120 sec.)
- Life:
- New batteries: 4.4 hrs
- 5 bars: 2.0
- 4 bars: 1.2
- 3 bars: 0.8
- 2 bars: 0.5
- 1 bar: 0.3
- When using, keep rail grabber down (easy to feel, saves reorienting)
- Emergency = Override Standby (continuously on regardless of eyecup)
- B: Top, front controls:
- Left = Contrast
- Middle = Emergency
- Right = Brightness
- Front-most Ring = Wide/Narrow Field of View
- Second Ring = Focus
- Must refocus after NFOV/WFOV change
- C:
- Left, back = On/off, tap to White Hot/Black Hot
- Right, back = WFOV(x 1.36)/WFOV(x 2.71)
- Middle, top = Mode & Function Switch
- Hold <2 Sec: Mode Switch (Operate->Emergency->Zero)
- Hold >2 Sec: Function Switch
- When in Operate Mode: (Contrast<->Display)
- When in Zero Mode: (Reticle->Contrast->Display)
- 5-Way Switch (D-Pad):
- Normally ("Contrast" state (see graph below)):
- - Up/Down = Brightness
- - Left/Right = Contrast
- - Push in = Auto reset & ROI selection:
- - ROI determines zone for auto-level/gain
- - Auto 1 = Center 1/9th box
- - Auto 2 = Horizontal 1/3rd box
- - Auto 3 = Whole screen
- Display State
- - Up/Down = Display Brightness (save power)
- - Left/Right = Reticle black/white
- Reticle State (only available in "Zero" mode)
- - Up/Down/Left/Right = Reticle Adjust
- - Push in = Reticle select
- Button above D-pad = FOV ("e-zoom")
- Front Ring = Focus
- Brightness/Contrast
- Constantly readjust
- Test on known human (or animal))
- But, keep in mind differences in distance, weather, etc.
- Zoom button on right
- Different from NFOV, not as good (but good for mil counting).
- Press and Hold for Reticle Change
- Know Mils of different reticles, + Mil-relation formula
- Below Zoom = Reticle Adjust
- Left Side = Black/White Hot (Not very important, white hot preferred)
- Display
- B:
- "NOT COOL WHT HOT"
- WFOV/NFOV/Zoom
- NFOV preview box
- Reticle name (top-right)
- Reticle adjustments
- - Left/Right; Up/Down (should probably be 0s)
C:
f p m s n
_ _
l | | g
l _._ g
l | | | g
l - - g
l b g
f = FOV & Reticle weapon; p = Polarity; m = Mode (Zero/Emer);
s = State (Reticle/Display/Contrast); n = Function;
l = manual Level; g = manual Gain; b = Battery
Corner box = NFOV Area Indicator
- Usage
- At least once every ten minutes. We have plenty of batteries.
- Pitch unwrapped batteries (SFC Neal: Better safe than sorry)
- Any time you see something suspicious with IR NODs. The contrast can be key (Martinez's 5)
- Keep NODs down at the same time.
- Recon III is colored
- Don't forget the NOD 3x Magnifier
- C: Takes AA's
- Range Estimation / Mil-Relation Formula
- = Make printouts:
- Formulas
- Optics specs
- 1000/x chart
- = Rotating Robot Presenter 5000
- Start by doing 1000/x drills
- 10 >= x >= 1
- 0 < x < 1 = "as hard as it gets"
- If you can't beat 'em, memorize 'em.
- Quiz for how people estimate range
- Shoot from the hip
- Jarhead ("take what you know, and multiply")
- Rangefinders
- Known-distance comparisons
- FBCB2, "T2 is 200m from me, so twice that is 400m"
- Shoot & Guess & Check
- Mention problem: how do you get better if you have no objective way of confirming your range? (Bad feedback loop)
- Intuition needs coaching
- + sometimes you have enough time to refine
- Motivation:
- Shooting: Graduated optic
- Moving: Time to a given point (Battle Drill 1/1A) ...
- Communication: Talking eyes onto a target
- Polar plot: Dis/Dir
- CFF corrections: OT Factor
- Range (Kilometers) = (width * 1000)/mils
- Use 1m for "width" and you'll make it easier.
- 1m is an E-type silhouette
- 1m is from your shoulder to your fingertip
- 1m is 39.37"
- Or, use 1.5m for standard half-stick:
- 5' = 1.5m
- King = 1.8m
- Mast = ~2m
- Rule of estimation: Keep it honest, and your ups can cancel your downs
- Discuss optic specs:
- Binos
- ACOG
- MGO
- You can find your own by comparing
- Offer printouts
- Finger method
- Drill w/whiteboard:
- E-types
- Full silhouette
- Door frame
- Cow
- Advanced (give permission to skip)
- Estimate width: Kilometers Range * mils = Meters Wide
- Estimate mils: Width / K-Range = Mils
- Hands-on portion:
- Put Meter-sticks everywhere, lead out for testing
- Use non-Meter objects for added difficulty
- Use PFC Daniels's (or Fister's) Rangefinder
- Land Nav:
- Know maps, be able to "see" the terrain
- Make a cardboard model, to actual scale (need a good ruler w/ 1/32")
- Reverse Land Nav:
- Record the series of points (PAUL ?) with dead reckoning
- Plot those on a blank overlay
- See if it coincides with reality when put on an actual map.
Mind (BT)(Edit)
- % Kim's Game
- +Cardio
- % Map memorization
- % People's faces/names
- Watch movies with complicated plots?
- % Foreign city/people names memorization
- OPORD presentation then later remembrance
- Describing things accurately while sleepy
- Language learning
- Read good war books (detailed, AAR-like, e.g., "We Were Soldiers...")
- Don't be like a baby scorpion, expending all poison on first contact and being unable to continue fighting for the whole deployment
- Observation: Ask about details from earlier, yesterday, last week, etc.
- Give good instructions (possibly about a task that seems obvious to you)
- Write collaborative documents (possibly a book?)
- Decision-making (``One of the things they teach you in Ranger school is to make a decision, even if it isn't the right one.'' -- SGT Nowaczyk)
- Knowing what you know (e.g., SGT Nowaczyk)
- Correspondence Courses (Together):
- Fighting Positions
- (Maths)
- First Aid
Communication(Edit)
- Stressed out
- Confused
- Still walking eyes onto the target
- Different kinds:
- POO
- Verbal Range Cards (!)
- Radio protocol
- Quickly knowing a list of what has to happen to accomplish X
- Also maintaining low-urgency tasks
- Formal (9-line or Call for Fire)
- Re: CFF: "Guard FIST" @ Ft. Drum, by USO
- = Games:
- Describe shapes on a card to someone else
- Try with sand-table instead (leader creates sand table with scenario on it, one "observer" (or observer team) creates SALUTE report and detailed description of the scene, leader destroys scene while observers have ~5-10min to describe it to the rest of the team. Now, the team's task is to go recreate the sand-table in as much detail as they can recall with no further clues).
- + Add stress / Physical surprises
- Working with non-native speakers (minimize miscommunication)
- = How to simulate?
- Clock Drills: walk in formation, one guy throws an object, and someone calls out the direction (distance multiplied maybe). Variation: Do it with everyone's eyes closed except one spotter, open eyes only after aiming.
- Know everything about our ASIPs, MBITRs, E.F. Johnsons, work-boxes, etc.
- Dryad Cipher / Matrix Coded Grid
- Chisolm Cards
- Needs elaboration
Fighting Positions(Edit)
- ``The only way a soldier can get killed is insufficient cover.''
- Create
- Snow
- Woods
- Urban
- Silently / Noise Discipline (even if very slow)
- With Class IV (Sandbags+)
- Without
- Destroy w/o trace
- Range Cards (DD Form 5517-R) and Terrain Sketches
- With enough data to call for fire (Tgt#s, dist/dir, etc.)
- Merging upwards (Individual -> Squad -> Platoon)
- Anticipate potential enemy positions (good for suppressive fire)
- Drill: From sleeping bag w/o boots or ACU top to full kit in position.
Observation test(Edit)
http://www.psychology.iastate.edu/faculty/gwells/theeyewitnesstest.html