Difference between revisions of "Talk:Embedding a new programming language as a module"
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Also eventually the reader may need to learn about <pre>Ns_ConfigGetValue</pre> to complete more complex tasks. | Also eventually the reader may need to learn about <pre>Ns_ConfigGetValue</pre> to complete more complex tasks. | ||
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+ | I honestly don't know how to go about building or configuring a ".lua" extension handler. The full-fledged example I would look at (PyWX) is a great example of a C++ module, but it's a bit difficult for me to translate what's going on in PyWX to what I should do for Lua with a C module. I might be able to work out the extension handler portion, but getting Lua's "print" to output correctly might be tricky. -- --[[User:Caveman|Caveman]] 08:42, 6 December 2005 (EST) |
Revision as of 13:42, 6 December 2005
Do you think any examples like:
Ns_Log(Debug, "opening lua state");
Would be useful here?
What about proper termination:
Ns_RegisterShutdown(MyLuaCleanup, ...);
Also eventually the reader may need to learn about
Ns_ConfigGetValue
to complete more complex tasks.
I honestly don't know how to go about building or configuring a ".lua" extension handler. The full-fledged example I would look at (PyWX) is a great example of a C++ module, but it's a bit difficult for me to translate what's going on in PyWX to what I should do for Lua with a C module. I might be able to work out the extension handler portion, but getting Lua's "print" to output correctly might be tricky. -- --Caveman 08:42, 6 December 2005 (EST)